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settments_and_buildings [2020/12/02 12:06] admin created |
settments_and_buildings [2020/12/02 13:03] admin |
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This contains, among other tasks, the construction of various buildings which are essential to keep your population well fed, warm and furthermore protected and educated. | This contains, among other tasks, the construction of various buildings which are essential to keep your population well fed, warm and furthermore protected and educated. | ||
+ | Let us start with the basic overview of your fresh settlement | ||
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+ | In the // | ||
+ | You can also adjust some parameters directly in the overview like the amount of food or heating material that is beeing distributed to the citizens. | ||
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+ | You also get the pre-calculated changes displayed where applicable. | ||
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+ | In the //Storage overview// you get a list of all the stored ressources and products that are available in your settlement. The current change is color coded: < | ||
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+ | The //Building overview// in the bottom part displays already completed buildings and those which are currently under construction. | ||
+ | A click on a free space leads you to the construction menu. | ||
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+ | **Note:** The amount of available building slots is dependant on the type of settlement (in this case //Small town center// ) While some have more building slots others have a defensive advantage. | ||
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+ | The construction menu is set up in a hierachical structure. To be able to build the higher tiers the previous ones need to be build first. | ||
+ | Grouped bei various categories you can select the respective buildings. | ||
+ | A click on the representing icon shows you details to the building itself. Its costs, its in- and output and the amount of required workers for 100% productivity. | ||
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+ | Agricultural buildings, meaning those who are placed on the map itself, will require you to select a proper position. | ||
+ | Red and Green dots are displaying the vicinity that the bulding utilizes. (where applicable) Rule of thumb: the more green dots the better. | ||
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+ | After placing a agricultural building or starting the construcion of a townside building it will be displayed in the //Building overview//. In this list it can be cancelled (ressources will be refunded) and upgraded once the construction is completed. | ||
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+ | A click on an already built building leads you to the //Details view// which gives you the possibilty to upgrade or demolish the building. The upgrade is as easy as building a new one and has the advantage of beeing more productive without consuming another building slot. | ||
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+ | Here you also can adjust the amount of assigned workers. For obvious reasons assigning only 50% of the max. workers reduces the produced amount by 50% and so on. | ||
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+ | --- // |